Group 4
Think you can outsmart the Overlord? What about your teammates? Play as 1 of 3 heroes (warrior, scout, and builder) where the objective is to overthrow the castle. Or play as the Overlord, trying their best to prevent their castle from being taken over! It is encouraged that the heroes work together to reach their goal, however, in the end only one can win! This competitive strategic based game is designed for players between the ages of 15 and 30. Nevertheless, anyone looking to diverge themselves in strategic battle for dominance will enjoy this game.
The development process ran pretty smoothly. Each of us finished our own tasks on time and at good quality. The rules and procedures were figured out in class as well as an outline of how the board would look. I completed the finishing product of the board while my partner Kade, made the cards and game pieces. Communication was key in clarifying due dates and assignments that needed to be completed. However, we did run into a miscommunication when we both thought we turned in Game Treatment 4 ( which we had done before break ) but neither of us had.
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| Original Prototype |
We had a total of 2 complete games and a few scattered game fragments. Because our game was not finished for the first play-test, we had players play it in sections and got feedback on that. All of our play-testers were CAGD 170 students between the ages of 18 to 22. During our first play-test session, the rules were not very clear because players were confused and had to ask a couple questions. In the beginning, it seemed as though players struggled a little to grasp everything and figure out what they could and could not do. Therefore, we tried to clarify the rules a little more so that players would understand them better. Also, we noticed that our board looked a little bland, so we added some color to it, in order for players to distinguish the different obstacles and resources more easily. Another change we made was adding a piece to help players keep track of their health.
There are a couple improvements that can be made to the game to make it better and more enjoyable. Such as:
- Add pieces on the stone and wood spots so that players know how many resources they have as well as make the game more interactive.
- Make the pieces look more appealing, and possibly add more features to the board including 3d effects for scenery and walls.
- Officially made pieces with stat trackers and sliders on the sides.
In the end, Castle Overthrow was a success in setting a base for a game. There are many things that can be done to improve it, and overall it would translate very well to a digital game. With the amount of time that we had available, I would say that our group did well in creating our game for players.



