Monday, November 14, 2016

CAGD 170 Blog Post #3

Hey, welcome back again. This time around I am in Group 19 with my partner Jessica Adachi, and we got together and created the card game Viral Intentions. The game is played by trying to infect other players with symptom cards while defending yourself with preventions and medicine. Players go through a deck and are shuffled random cards in order to keep much of the game up to chance and strategy. Players are given the silent option of working together to infect others with as many symptoms as possible. The game is a quick and fun comedic relief type of game. Viral Intentions was made with a large audience in mind, and has almost bo focus on age range.



We received a lot of positive feedback from our play-testers. They thought our game was very simple and enjoyable, and did a pretty good job reaching our target audience. The rules and procedures were straightforward. Another positive response we received is that the game was a “comedic relief”, in the sense that it allows players to team up with each other and go after another.  After the first play-test session we added more cards to the deck and lowered the amount of cards in hand.  We also established the 5 round rule.





We had a total of eight people play our game, and give us feedback.  All of our play-testers were college students taking CAGD 170, ranging from the ages of 18 to 22.  We had a mix of male and female play-testers in order to receive different opinions. In order to collected data we observed and asked questions after the game.


We both worked well together, getting our assignments done in a timely matter.  Communication was key and helped us be successful throughout the process. The hardest part for us was coming up with an idea. However, everything ran smoothly afterward. By having more play-testers in our targeted audience, we would have been better able to craft the game to their liking. Overall, players seemed to really enjoy our game and had fun playing it.




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